Furcadia/Specifications/FSH Shape Boundaries

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FSH Shape Boundaries

The following table contains every default FSH file and the maximal amount of shapes each file that patches those may contain. FSH overloading (excessive amount of shapes in a patch file) is possible, but may result in dream editor/client crashes or other negative side effects!

FilenameMax
brth.fsh34
buttons.fsh168
de.fsh20
desctags.fsh67
fe2.fsh45
flame.fsh20
floore.fsh500
floors.fsh208
fshe.fsh144
item.fsh305
item2.fsh320
item3.fsh338
iteme.fsh1000
junction.fsh31
local1.fsh20
lport1.fsh6
player.fsh101
player10.fsh20
player11.fsh20
player12.fsh20
player13.fsh120
player14.fsh100
player2.fsh120
player3.fsh20
player4.fsh20
player5.fsh20
player6.fsh20
player7.fsh101
player8.fsh20
player9.fsh101
portrait.fsh30
portrt2.fsh5
portrt3.fsh3
portrt4.fsh3
portrt5.fsh3
portrt6.fsh20
portrt7.fsh3
portrt8.fsh6
smileys.fsh20
speci2.fsh20
system.fsh82
tags2.fsh52
wall.fsh48
wall_3.fsh18
wall_4.fsh18
wall_5.fsh18
wall_6.fsh18
wall_7.fsh18

The values in this table were taken from the default FSH files and their amount of existing shapes. iteme.fsh and floore.fsh were manually set to 1000 and 500 since their content in the default patch does not match the amount of shapes they actually allow. This information might not be very accurate!

Note: The counting in FSH editor begins from 0 and not 1! Thus, 200 shapes in an FSH file would indicate shape 0 to 199.

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