Furcadia/Specifications/FSH Shape Boundaries
From FurcadiaWiki
FSH Shape Boundaries
The following table contains every default FSH file and the maximal amount of shapes each file that patches those may contain. FSH overloading (excessive amount of shapes in a patch file) is possible, but may result in dream editor/client crashes or other negative side effects!
| Filename | Max | |
| brth.fsh | 34 | |
| buttons.fsh | 168 | |
| de.fsh | 20 | |
| desctags.fsh | 67 | |
| fe2.fsh | 45 | |
| flame.fsh | 20 | |
| floore.fsh | 500 | |
| floors.fsh | 208 | |
| fshe.fsh | 144 | |
| item.fsh | 305 | |
| item2.fsh | 320 | |
| item3.fsh | 338 | |
| iteme.fsh | 1000 | |
| junction.fsh | 31 | |
| local1.fsh | 20 | |
| lport1.fsh | 6 | |
| player.fsh | 101 | |
| player10.fsh | 20 | |
| player11.fsh | 20 | |
| player12.fsh | 20 | |
| player13.fsh | 120 | |
| player14.fsh | 100 | |
| player2.fsh | 120 | |
| player3.fsh | 20 | |
| player4.fsh | 20 | |
| player5.fsh | 20 | |
| player6.fsh | 20 | |
| player7.fsh | 101 | |
| player8.fsh | 20 | |
| player9.fsh | 101 | |
| portrait.fsh | 30 | |
| portrt2.fsh | 5 | |
| portrt3.fsh | 3 | |
| portrt4.fsh | 3 | |
| portrt5.fsh | 3 | |
| portrt6.fsh | 20 | |
| portrt7.fsh | 3 | |
| portrt8.fsh | 6 | |
| smileys.fsh | 20 | |
| speci2.fsh | 20 | |
| system.fsh | 82 | |
| tags2.fsh | 52 | |
| wall.fsh | 48 | |
| wall_3.fsh | 18 | |
| wall_4.fsh | 18 | |
| wall_5.fsh | 18 | |
| wall_6.fsh | 18 | |
| wall_7.fsh | 18 |
The values in this table were taken from the default FSH files and their amount of existing shapes. iteme.fsh and floore.fsh were manually set to 1000 and 500 since their content in the default patch does not match the amount of shapes they actually allow. This information might not be very accurate!
Note: The counting in FSH editor begins from 0 and not 1! Thus, 200 shapes in an FSH file would indicate shape 0 to 199.

